QuoPull
EPOCH · · ·

Swap

You pay·
ETH
You receive (est.)·
QPULL
Tax (4%)
·
Min received
·
Tickets minted (est.)
·

Buying in the first hour? Hold an Art Pass in the wallet you connect. A pass in another wallet, a vault or a Safe does not count. Swap FAQ

Your QPULL
·
Your live tickets
·
Claimable prizes
·
One transaction, one signature.

Your packs

Mint your Art Pass.

QuoPull is a pack raffle on Robinhood Chain. Buying the token prints packs; packs rip against a public random beacon. Winners take fractional $QUOTRON from a pot the protocol already holds in its vault; every other pack earns XP toward the weekly leaderboard. Every pack you buy enters the daily draws automatically, with or without a pass. Minting a pass makes you a holder: you can buy in the first hour after launch, and your passes get free daily raffle entries (a Super rare enters by itself; Common, Uncommon and Rare enter on days you pledge them). Hold 4+ passes and you're auto-entered in the weekly holder draw too. · passes, fixed price, rarity sealed at launch.

This is a permissionless experiment. It does what is described on this page and nothing more. The contracts are deployed as they are, the odds and the split are fixed, and no one can change how a draw resolves, including us. There is no roadmap and no team commitment to future features. If anything else gets built it will be because we chose to keep exploring, not because it was owed to anyone. Assume nothing here is a promise.

STEP 01

Mint a pass

Mint one of · passes. It makes you a holder: launch-window buys and free daily raffle entries for your passes; hold 4+ for the weekly holder draw. Packs enter the daily draws with or without a pass.

STEP 02

Buy $QPULL

When the pool goes live, buying prints packs to your wallet. A 4% tax funds the vaults the games pay from (80% of it; 20% is the team + operations share).

STEP 03

Rip & claim

Packs rip against a Drand beacon that hasn't published yet. Called tickets write a claim you redeem in $QUOTRON.

Price·
Minted· / ·
You hold·

No packs yet.

Buy $QPULL to print packs to your wallet. Winners take a $QUOTRON allocation; every other pack can be ripped for XP toward the weekly leaderboard. Nothing here is empty.

Connect to see your dashboard.

Pack holders are entered in every draw automatically. This page shows what the protocol has paid out to holders, what you've earned, and which rarities you pulled, and when.

Weekly leaderboard

The 25 wallets on the board each week are paid from a $QUOTRON pool, pro rata to their share of all points earned that week. Points are the ETH you spent buying $QPULL plus XP from ripped packs. Selling does not reduce your score.

RankWalletPoints SharePrizeClaim
Loading leaderboard…

Linear pro rata over everyone's points. Each wallet on the board is paid (its points ÷ all points earned that week by every wallet, from buys and rips) × the pot. Points from wallets that are not on the board are still in that total, so their share stays in the vault and rolls forward. Splitting the same spend across several wallets earns nothing extra.

The pot is capped. A week pays at most the vault's free balance or the week's pot cap, whichever is smaller; anything above the cap rolls forward. Projections here use today's vault balance. Points come from buys (their ETH value) and ripped packs (1.8% of the lowest ticket price on the day the pack was bought, times its rarity weight); selling does not subtract. The board resets every 7 days and the pool is funded by 12.5% of the trading tax.

Draw log

Every prize on the record. Open a daily raffle row to see the inputs and recompute the roll yourself.

Game Ticket Tier Won Roll Winner Round Claim

How it works

Start with the pass, then trade. The rules don't change once a round is committed.

01Mint the Art Pass

Common bloom Uncommon lobe Rare drift Super rare knot

The Art Pass is the holder pass, not a pack. Mint one and you're a holder for as long as you keep it. Every pass reveals to one of four rarities (bloom, lobe, drift, knot), drawn from the same public beacon that runs the games. Rarity is sealed at mint and revealed at launch.

· passes · one fixed price · rarity sealed at launch

Mint a pass

02Perks for holding

PERK 01

Launch-window access

Only pass holders can buy $QPULL in the first hour after launch, and the pass must be in the wallet that signs the buy. The gate is enforced on-chain, and so are the launch buy cap, the cooldown between buys and the pass transfer lock that run for that same window. All of them switch themselves off when it ends. Launch FAQ

PERK 02

Free raffle entries

Art Passes enter the daily raffle without buying. A Super rare pass enters automatically (weight 8); Common, Uncommon and Rare passes enter on days you pledge them (weight 1, 2, 4). All free entries together are capped at 10% of that day's live paid packs, and a free win pays from a freshly rolled prize tier, not from the pass's rarity.

PERK 03

Weekly holder draw

Hold 4+ Art Passes and you're auto-entered in a holder-only weekly jackpot: five distinct winning passes, each paid an equal fifth of the pot (one wallet can win more than one share, and a share with no eligible pass to pay rolls forward). Nothing to opt into.

03Sealed & ripped packs

STEP 01

Buy $QPULL

Buy through the Swap button, or any router that trades the QPULL/WETH pool. The 4% buy tax funds the prize vaults (80% of it; the other 20% is the team + operations share), and a buy prints sealed packs to the wallet that signed it: one per ticket price of ETH spent, with any remainder banked toward your next buy.

STEP 02

It rips

Each pack binds to a Drand round that hasn't published: fixed, but unknowable. When it publishes, the mark and the rarity fall out of that one hash.

STEP 03

Claim

A called ticket writes a claim you redeem in $QUOTRON, any time inside the claim window.

Four rarities.

The mark tells you what you pulled before you read the word. Odds are fixed and published; nothing changes them mid-epoch.

Your tier decides your share. Each draw's pot is split into fixed tier buckets (Super rare 45%, Rare 25%, Uncommon 20%, Common 10%), and each bucket is divided among that tier's winners. The draw itself never reads a pack's tier: every live pack has the same chance of being called, and tier only decides which bucket a winning pack is paid from.

Every rarity is drawn from the same hash that produces the artwork. Roll, epoch and round are printed on the card, so anyone can recompute it.

04Three ways to win

DAILY RAFFLE

Packs draw daily

Every pack you hold is entered in the daily draw for its 7-day life, each with the same chance. Winners take a $QUOTRON allocation, split by tier bucket. A pack that isn't drawn can be ripped for XP instead, weighted by rarity (Common up to Super rare). Never nothing.

WEEKLY LEADERBOARD

XP race, paid pro rata

XP from your buys and your non-winning rips stacks all week. The 25 wallets on the board are paid pro rata to their share of all XP earned that week, from a capped $QUOTRON pool. Weeks end Sunday 00:00 UTC; each week is settled after it ends, and a new board starts.

HOLDER DRAW

Hold 4+ Art Passes

Hold 4 or more Art Passes and you're auto-entered in a weekly holder-only draw: five distinct winning passes, each paid an equal fifth of the pot (one wallet can win more than one share). No buying required, just holding 4+.

Points of entry. Buying $QPULL prints packs and earns XP. Holding Art Passes adds launch-window access and free daily entries; hold 4+ for the weekly holder draw. Ripping packs pays $QUOTRON on a win, XP otherwise. Three overlapping games, one wallet.

This is a permissionless experiment. Nothing here is empty: every pack is a $QUOTRON win or XP toward the weekly leaderboard. The rules on this page are the rules, fixed on-chain, and no one can change how a draw resolves. There is no roadmap and nothing further is promised.